
Mei Miyasaka
I am a Generalist / Environment Artist. In addition to my strong 2D background, I earned a 3D generalist education at Gnomon School of Visual Effects in order to broaden my skills. When I recreate environments from any concept, I find modeling, texturing, lighting, and compositing my strengths. My value for the colors, lighting, etc allows me to tell the story with an extreme attention to detail.
EXPERIENCE
Lighting / Look Development / Environment Artist
Ingenuity Studio —Los Angeles, CA February 2022 - July 2026 (Staff)
- Worked on lighting and environment tasks across film, TV, and music video projects in a production pipeline
- Handled shot lighting and look development with CG and live-action plates
- Built environments, assets, and textures for production use in Maya/Houdini-based workflow
- Assisted with crowd simulation and layout tasks for large-scale environment and crowd-heavy shots
- Collaborated closely with compositing, FX, and animation teams to ensure consistency and final shot quality
- Delivered shots under strict deadlines for episodic TV workflow
- Selected Projects:
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An American Saga – Kevin Costner
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Good Luck Have Fun Don’t Die – Gore Verbinski
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Tunnel Vision – Melanie Martinez
EDUCATION
Gnomon School of Visual Effects, Los Angeles, CA
Bachelor of Fine Arts in Digital Production - January 2022
RECOGNITION
Best of Term – Compositing (Live Action), Gnomon Summer Term Contest 2021
LEADERSHIP EXPERIENCE
• Acted as a coordination point between developers and the lighting team by learning new crowd workflow tools and supporting their adoption within production
• Created recorded demonstrations to communicate technical workflows clearly to artists, improving team understanding and consistency
• Supported cross-team communication and ensured smooth integration of new tools into lighting workflows
Software:
Houdini (Solaris) Maya
Nuke SpeedTree
Blender ZBrush
Photoshop After Effects
Premiere Pro Substance Painter
3ds Max Mari
Skills:
Lighting (Production Experience)
Look Development
Environment
Texturing (Strong Focus)
Modeling
Crowd Workflow (Basic)
Rendering Engines:
RenderMan
V-Ray
Redshift
Traditional Art:
Drawing (Graphite, Charcoal)
Color & Painting (Acrylic, Watercolor)
Form Study (Clay Modeling)
Language: Fluent in Japanese and English
