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Mei Miyasaka

     I am a Generalist / Environment Artist. In addition to my strong 2D background, I earned a 3D generalist education at Gnomon School of Visual Effects in order to broaden my skills. When I recreate environments from any concept, I find modeling, texturing, lighting, and compositing my strengths. My value for the colors, lighting, etc allows me to tell the story with an extreme attention to detail.

​EXPERIENCE 

Lighting / Look Development / Environment Artist 

 Ingenuity Studio —Los Angeles, CA      February 2022 - July 2026 (Staff)

- Worked on lighting and environment tasks across film, TV, and music video projects in a production pipeline

- Handled shot lighting and look development with CG and live-action plates

- Built environments, assets, and textures for production use in Maya/Houdini-based workflow

- Assisted with crowd simulation and layout tasks for large-scale environment and crowd-heavy shots 

- Collaborated closely with compositing, FX, and animation teams to ensure consistency and final shot quality 

- Delivered shots under strict deadlines for episodic TV workflow 

- Selected Projects:

  • An American Saga – Kevin Costner

  • Good Luck Have Fun Don’t Die – Gore Verbinski

  • Tunnel Vision – Melanie Martinez

 

EDUCATION 

Gnomon School of Visual Effects, Los Angeles, CA

Bachelor of Fine Arts in Digital Production - January 2022

RECOGNITION 

Best of Term – Compositing (Live Action), Gnomon Summer Term Contest 2021
                           

LEADERSHIP EXPERIENCE 

• Acted as a coordination point between developers and the lighting team by learning new crowd workflow tools and supporting their adoption within production

• Created recorded demonstrations to communicate technical workflows clearly to artists, improving team understanding and consistency

• Supported cross-team communication and ensured smooth integration of new tools into lighting workflows 

 

Software:
Houdini (Solaris)           Maya
Nuke                              SpeedTree
Blender                          ZBrush
Photoshop                      After Effects
Premiere Pro                  Substance Painter
3ds Max                         Mari

 

Skills:

Lighting (Production Experience)

Look Development

Environment

Texturing (Strong Focus)

Modeling

Crowd Workflow (Basic)



 

Rendering Engines: 

RenderMan

V-Ray

Redshift

Traditional Art:

Drawing (Graphite, Charcoal)

Color & Painting (Acrylic, Watercolor)

Form Study (Clay Modeling)

 

Language: Fluent in Japanese and English

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